Voilà une nouvelle mise à jour bêta de Construct 2, alors quoi de neuf docteur ?…
Au menu de cette mise à jour, un contrôle « List » a été ajouté, le behavior Pathfinding a été modifié. Un nouveau template « Turret defense » pointe également le bout de son nez 🙂
Evidemment des corrections de bugs, notamment en ce qui concerne les collisions, les sprites et les animations. Je vous laisse lire le détail ci-dessous !
Happy Construct !
Changelog
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New ‘List’ form control plugin |
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Pathfinding behavior: ‘Add path cost’ action. Use objects to simulate difficult terrain, encouraging the behavior to find detours avoiding them unless they are a big shortcut. Also added new ‘Pathfinding – path cost’ example to Start Dialog demonstrating this. |
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Pathfinding behavior: condition ‘Compare speed’, expressions ‘Speed’, ‘MovingAngle’ and ‘CurrentNode’ |
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New ‘Turret defense’ template |
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Pathfinding behavior: cell size now defaults to 30 (up from 20) for better performance by default |
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node-webkit: now no longer ignores the GPU blacklist since it caused graphic glitches for some users. You may get canvas2D rendering on some desktop systems as a result. |
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Audio: improved the way the iOS « muted until touch » limitation is handled – should now fully unmute all prior audio upon the first touch |
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Sprite ‘On collision’ event did not pick containers correctly |
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Sprite: ‘Load image from URL’ when used on multiple instances could blank out some objects in WebGL renderer |
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Pathfinding behavior: could sometimes get stuck if regularly trying to follow a moving target |
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Platform: could sometimes fall through vertically moving jump-thrus |
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Spurious console message using constant variables |
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Animation frames bar: did not always bring up frame properties on first click on a frame |
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Removed some preview-only checks that reduced preview performance on some browsers, notably Safari for iOS. Export is still likely to be a little faster since there are still other preview-only cehcks in use. |
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Some minor collision testing optimisations |