Dans cette nouvelle release il est maintenant possible d’éditer les valeurs dans le debuggeur et du coup de tester le résultat en temps réel. Parfait pour tester le résultat de certains réglages et de savoir directement si cela va marcher. Toutefois cette fonction n’est pas disponible dans la version free.
Changelog
Feature
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Debugger: can now edit values to change them in real-time. (Not available in free edition) |
Add
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Debugger: now shows global and static local variables under ‘System’ |
Add
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Debugger: ‘Step’ button, to run a single tick with a simulated dt of 0.016 (i.e. the dt you get at 60 FPS). Useful for debugging outcomes tick by tick. |
Add
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System expressions: LayerParallaxX(layer), LayerParallaxY(layer) |
Add
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Platform behavior: GravityAngle expression |
Change
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Ludei are now maintaining the CocoonJS plugin. Some new IAP functions have been added. |
Change
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Debugger: also shows frame time in milliseconds next to the FPS under ‘System’ |
Change
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The way the engine does case-insensitive string comparisons (which it does in many places) has been altered to try to create less garbage. Watch out for any issues that this might introduce. |
Bug Fix
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Debugger: now works with node-webkit preview |
Bug Fix
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Sprite: animations would sometimes advance a frame sooner than they ought to when changing the timescale |
Bug Fix
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Audio: positioned sounds now orient correctly with rotating layers |