Avec cette nouvelle mise à jour, que je dois bien avouer j’attendais avec grande impatience, il est possible de créer des jeux en multijoueurs par internet. Deux exemples sont fournis avec Construct 2, un exemple de chat et un autre de ghost shooter à plusieurs. J’avoue que lancer un test et dans la minute se retrouver en train de discuter avec un New Yorkais est assez impressinant, tout comme deux minutes plus tard avec quelques qui me demandait ce que je faisais là dans son jeu et si je n’étais pas Ashley par hasard.
Avec cette mise à jour, il est vivement conseillé de lire les tutos qui vont avec :
Multiplayer tutorial 1 : concepts
Multiplayer tutorial 2 : chat room
Multiplayer tutorial 3 : real-time game (arrivera bientôt)
Je vous l’annonce tout de suite après avoir jetté un oeuil, il va falloir se casser un peu la tête pour créer son propre jeu en réseau. Mais ce n’est pas une surprise.
Avec cette mise à jour d’autres nouveautés comme :
– parameter evaluation optimisation
qui permet d’éviter les paramètres redondants et optimise l’Event Sheet.
A noté également pour les créateurs de tuto ou pour aider sur le forum, avec F8 en ayant la ligne de l’event sheet qui vous intéresse de séléctionnée vous faites directement une capture d’écran dessus.
Changelog
Changelog
Feature
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Multiplayer engine. Currently only available with a license. |
Add
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New example: Multiplayer – chat room (see thewalkthrough tutorial for a detailed explanation of this) |
Add
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New example: Multiplayer – real-time game |
Add
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Text box: ‘Scroll to bottom’ action (useful for textareas) |
Add
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Event sheet view: new ‘Screenshot selection’ option (or press F8). Copies to the clipboard an image with the selected events correctly cropped. Useful for creating tutorials. |
Change
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Node-webkit: updated to version 0.9.2 |
Change
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Node-webkit: we have decided to try disabling the GPU blacklist for the Windows builds only, due to Google’s decision to always blacklist GPU acceleration on XP and Vista. Consequently node-webkit will always use hardware-accelerated WebGL on Windows. This will make some systems with buggy drivers susceptible to glitches or crashes since they would previously have got a slower but working software renderer, but we think this may be a better result than no GPU acceleration on XP or Vista at all. Note the GPU blacklist is still in effect on Mac and Linux. We’re interested on feedback on this. |
Change
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If there is an error loading an image (so the progress bar turns red), the error is now logged to the browser console |
Change
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System ‘Pick by comparison’ can now also accept strings |
Change
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Event sheet view: ‘Escape’ no longer scrolls to top if no search term entered |
Change
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Event sheet view: adding a sub-event to an empty group now always expands the group so you can see what you added |
Change
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On the Windows 8 Store, it appears in production ‘On successful purchase’ could fire with ‘Has product’ still returning false for that product. Now both the Windows 8 plugin and IAP plugin internally check ‘Has product’ before firing ‘On successful purchase’; otherwise it will fire ‘On failed purchase’. |
Change
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Windows 8, Windows Phone 8, Crosswalk, BB10, PhoneGap and Tizen exporters: all still had the offline cache enabled, which is redundant when these are offline exporters anyway. The offline cache has now been removed for these platforms, which may improve loading times. |
Change
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List: no longer adds an empty item on startup if the ‘Items’ property is empty |
Change
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IAP object: now appears in the Free edition, but will prompt to purchase a license if you insert it |
Bug Fix
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Image editor: possible crash after pasting image, unselecting then cropping |
Bug Fix
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Event sheet view: possible crash undoing after ‘Replace object’ |
Bug Fix
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Platform behavior: possible crash saving game state while overlapping a jumpthru |
Bug Fix
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Workaround for yet another Safari on iPhone orientation bug when switching in to landscape on iOS 7.1. However the new minimal-ui state in iOS 7.1 makes iPhone games much more playable, with a larger usable area of the screen. |
Bug Fix
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Sometimes closing the image/animations editor with Alt+F4 would preview the project |
Bug Fix
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Mouse or Touch object with ‘Use mouse input’ could block form controls from unfocusing |
Bug Fix
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Shaders which use highp precision should now work on devices without highp support by falling back to mediump precision (note: third party shaders are not updated; see the preprocessor code we use to define highmedp at the top of the CGA effect for an example) |
Bug Fix
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Turret behavior: ‘Acquire target’ now can target any instance from the given object, not just the first |
Bug Fix
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Windows Phone 8: AJAX now uses the non-standard ActiveX-based XMLHTTP, which can successfully request local project files. (All other platforms still use the standard-compliant XMLHttpRequest) |
Bug Fix
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Browser: ‘Invoke download’ did not work after exporting with minification |
Bug Fix
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Sprite: animations could fail to load in the editor after a particular sequence of saving and renaming an animation |
Performance
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Event system now evaluates parameters more efficiently when dealing with multiple instances |