Dans cette nouvelle release, le débugger est encore amélioré, avec l’ajout du « profiling » qui permet d’avoir un récapitulatif global de l’utilisation du CPU.
Attention ce n’est pas disponible dans la version free.
Changelog
Feature
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Debugger: new Profile tab (licensed only) |
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Debugger: highlights the instance currently being inspected in the game, with a dotted red outline and occasional flashing. This can be disabled (using the ‘Highlight’ checkbox under the new ‘Tools’ section) if it is distracting. |
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Debugger: ‘Destroy’ button to destroy inspected instance in the new ‘Tools’ section |
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Debugger: if a value is edited it is now highlighted in bold. Note if the value changes in the game, it un-bolds it. However this is useful for tweaking values and being able to quickly see which ones you’ve changed. |
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Debugger: new ‘Container’ section with links to other instances in container with the inspected instance |
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Keyboard shortcut: Ctrl+F4 to debug project from first layout |
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New ‘Falling blocks’ advanced example, which makes use of recursive functions. |
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New experimental ‘Water background’ shader |
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Experimental live twitter feed to start page – let us know if you think this is distracting/annoying/useful |
Change
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Debugger: now can save and load while paused |
Change
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Node-webkit: updated to v0.7 (based on Chrome 29) |
Change
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r141’s change for testing strings case insensitively turned out to perform appallingly in Chrome. The change has been reverted, but should still create slightly less garbage than pre-r141. |
Change
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Turret behavior: improved accuracy of predictive aim when targets first enter range |
Change
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Node-webkit: Browser ‘Close’ action now calls window.close() instead of App.quit() which should hopefully avoid some crashes on close |
Change
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Debugger: Physics CPU measurement moved from System inspect to Profile tab |
Bug Fix
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Javascript error debugging a layout with no event sheet set |
Bug Fix
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Fixed broken ‘Touch – zooming’ example |
Bug Fix
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Sprite: animations could get stuck after using save/load |